files (data records specific for a
given character). This makes it easier for users who play multiple
characters as the directory/file maintenance is now done
automatically
under the covers without having to worry about it. MegaMud now keeps
track of where each record was loaded from and saves them
accordingly.
Deleting a character-specific data record will effectively restore
the
default record (if one exists). This also allows me to install new
default files and leave the modified ones intact. Path files are now
also stored this way, allowing you to customize pathes per character.
This is also covered in the help file under 'Configuring Game Data'.
- Minimized title icon should now update properly with the current
health.
- If you only have a party of two, the @heal command is telepathed,
not
spoken to the room.
- Should now provide light in barely visible rooms.
- Added an option to the display settigs to auto-hide the party
status
window when de-activated or minimized. Double-clicking one of these
party windows will restore its main terminal window.
- Fixed bug which prevented a paste with an entered prefix.
- Names that appear with "(hidden)" after them are now handled
properly.
- Fixed a crash which used to occur when hanging up due to low HPs.
- Will no longer auto-track when the "all off" button is depressed.
- Added a PvP level restriction field to the BBS settings. If set,
this will cause PvP to occur only if within the specified range.
If a player is defined as enemy, but out of PvP range, then
MegaMud will simply just flee the room instead.
- Fixed a bug which prevented the {1} variable from working.
- Added the Mod 6 monsters/items/spells.
- Added Olorin's new mod 6 rooms/paths.
- Hangup due to Pvp or low Hps now properly uses the
'Hangup if All Off' and 'Hangup if not AFK' options.
- Path files must now be added by using the 'New' button on the
Game data/Paths option. MegaMud no longer searches the Paths
directory, but loads the PATHS.MD file instead.
- Path files now store the starting and ending room code/group/name
within the path file. Adding a new path will cause the proper
room definition to be automatically added now. For any custom
paths that you wish to distribute to other users, re-save them
before handing them out.
- Added option to comms settings to disable the modem
initialization
before re-dialing.
- Added option to delete inactive players older than 'n' days.
- When any of the data files are altered, MegaMud now notifies
other
instances to reload the game data with the new settings.
- Added pre & post-rest commands.
- Player stats now stop clicking over when not within the game.
- Other players base attributes are now extracted from their
description (eg, "powerfully built").
- Messages in the conversation window are now timestamped.
- Issues 'par' more often now (and even more often when in combat).
- The {AFK} response wont be given to people chatting who
dont direct the talk to you.
- The no. of personal bless spells has been increased to 10.
- Multi-attack spells are now always cast until the no. of
monsters goes below the specified maximum.
- MegaMud will now hangup if it finds itself naked and AFK.
- Should now swap to alternate weapon if the current one
has no effect on the current monster.
- Dodge percentage calculation now takes into account monster
misses.
- Added @stop remote command.
- Added extra PvP option to optionally chase players.
- People who PvP will automatically loose any remote control
access.
- Quite a few small miscellaneous fixes.
Back to the top!
Written and maintained by Spawn. Copyright (c), all rights reserved.
MegaMud and the MegaMud Release Notes are copyright (c) 1998-2006 GWiz PTY. LTD.
View Privacy Disclosure for Google technologies used on this website.