Main and News.
MegaMud Information.
MegaMud versions and miscellaneous downloads.
Release notes.
MegaMud Paths and Loops.
MegaMud Online Message Board.
Contact Information.

Downloads

Table of v1.02 Release Notes:
MegaMud v1.02e MegaMud v1.02f MegaMud v1.02g
MegaMud v1.02b MegaMud v1.02c MegaMud v1.02d
MegaMud v1.02a


Version 1.02g
-------------
- Fixed the bug which caused MM to freeze if you used the command splitter character in the conversations or quicktools command fields.
- Added @lives, @who and @what remote commands.
- Way of the troll should work as a regen spell now.
- Added party setting to specify the HP level at which you ask for party healing.
- When minimized, MegaMud's title changes to only the players first name and current HP% (so thats its readily visible).
- If you get spoken to by the gods it will now get recorded in the conversation window.
- If you specify a spell for the heal command that is defined in the game data as one which cannot be cast on yourself, MM will assume it is one of the 'vamp' type spells and will cast it on the monster you are currently attacking. It will not cast it at all if you are not attacking anything.
- Finally fixed the old "Telnet only tries once to redial" bug! It should now keep retrying up to the specified maximum if the connection fails.
- If megamud attempts to wear an item that is no longer allowed (eg. quest ring when alignment changes), it will turn off the auto-equip flag for that item instead of continually trying to equip it.
- Fixed a bug which sometimes caused other members of a party (ie. not the leader) to starting inviting players.
- Added options to the display settings dialog to allow colors on the screen to be mapped to other colors.
- Optimized the scrolling of the ANSI screen so it should now paint slightly faster.
- I've put in some extra checks now to ensure MegaMud doesnt ever reconnect and re-enter the game if it has ever logged off for some serious reason (low HP's, etc.). You will also be warned prior to attempting to reconnect.
- Blanking out global messages will now reset them "--Unused--"
- Added a field to the BBS definitions dialog which allows you to specify the maximum no. of characters which can be entered for a given command for that BBS. This limit is now enforced in both the quicktools & conversations command entry areas, as well as the ANSI screen.
- Fixed a bug with telnet when which caused it to end the session when large lines were typed in.
- Telnet should be a bit quicker now.
- Added some new loop pathes courtesy Kitty & Wulfman. (path files can now store their author as well).
- Added max. cast counts to the multi and pre-attack spells.
- If drop-all is used, it will first only drop non-equipped items. If you have no non-equipped items, then it will drop everything (now matches the help :)
- Telnet connections are now done in a seperate thread so they should no longer lock up megamud while connecting.
- The @loop command will now accept either the name of the loop or the name of the file (eg, "ORCMLOOP.MP" or "Orc Mansion"
- if thats how they're defined)
- Added an option to the game messages dialog which allows for the message to be found at the beginning of a line or anywhere in it (can speed up checking
- originally used to search all messages for it anywhere in line).
- If you are already following someone, then an invitation from someone else will now be ignored.
- Fixed a bug which was making bless spells (only happened to a few spells) cast once but never recast when it wore off.

Back to the top!


Version 1.02f
-------------
- Fixed a bug which was causing a crash when multiple items in the room.
- Fixed a bug which often caused telnet sessions to end while typing.
- Fixed a bug with it continually dropping small currency in exchange for large currency.

Back to the top!


Version 1.02e
-------------
- This time really did fix the bug with attacking fellow party members.
- Fixed a bug which caused multiple sessions to switch the active window all the time when the party status window was updated.
- If you use ;) (simly) even with the command splitter character set to ';', it will no longer split the command.
- Update the CP's calculations in the experience calculator to no longer cap the no. of CP's allocated per level to 20 (if the new races option is enabled).
- Fixed the bug with auto-invite continually causing the leader to re-invite other players.

Back to the top!


Version 1.02d
-------------
- Quick fix for MM randomly attacking fellow party players. Check your list of players and monsters for player names either marked as enemies or defined as a monster to ensure they are set correctly.

Back to the top!


Version 1.02c
-------------
- The old format registration codes are no longer supported. Most registered users should have received an updated one now. If not, its likely the email address I have on file for you is incorrect, so contact me at grogers@vic.bigpond.net.au for an update.
- MegaMud now picks up items in this order 1) Any non-cash items marked for collection or needed 2) Cash (in order of largest currency first) 3) Anything else
- Added an option to the cash settings to allow MegaMud to drop smaller currency coins in preference for a larger currency (in the event that picking it up would have made you heavy (if the dont go heavy option is on) or if it would have made you unable to move).
- Added a list of download sites to the help file.
- Fixed the bug with MM continually inviting a player.
- Party window now shows the players HPS as a percentage as well.
- MegaMud now totally ignores other players who say things like "a 'monster'", "bs 'monster'", "bash 'dir'". Saves cluttering the conversation log and prevents AFK members from responding.
- Added an option to specify the command splitting character.
- Gossip in the conversations window is now light purple (not dark purple)
- was too hard to read.
- The dialog which shows the last people seen now displays the room name (and exits) of where they were seen.
- Fixed the bug with really long input lines which sometimes caused telnet sessions to end or crash.
- Fixed bug which was preventing the party bless spells from working properly.
- Leader now only waits for followers based on the wait percentage (doesnt use the different party heal percentages).
- Fixed a bug which would sometimes cause an @ok not to be sent after a condition wore off (after a @wait was originally sent).
- Added party option to ignore @wait commands.
- Added message to respond to FUgram prompt
- Same font used in conversations window is now used in the conversations command field.
- Fixed a bug which was causing MegaMud to cast the attack spell then immediately attack manually.
- Added a multi-attack spell. The count of monsters previously used on the pre-attack spell is now used with this spell. The pre-attack spell is now cast once for every monster that MegaMud attacks.
- Fixed a bug which was stopping telnet from relogging after cleanup.

Back to the top!


Version 1.02b
-------------
- You can now register MegaMud online at http://www.mudmarket.com
- My email address is now grogers@vic.bigpond.net.au
- If you are in a party, and auto-combat is off, it will now rest if needed even when monsters are present.
- On the session stats window, there is now a button which will list the people seen, and the last time it saw them.
- Fixed some bugs with the display and entry of times (especially the 12:mm am/pm ones).
- Added a cash/hour rate to the player stats.
- Added reset button to time analysis window (same effect as hitting reset on stats window).
- Fixed the bug which prevented you from saving an empty game speech prefix.
- Fixed a bug where people could stuff up other's scripts by yelling.
- MegaMud should now correctly go to the bank before trying to train. If for some reason it still doesnt have enough cash when it tries to train, it will go back and get more.
- Made the greeting of players optional.
- Added option to party settings to allow party members to share any cash collected between the party members.
- Multiple commands may now be stacked by seperating them with a semi-colon, eg. "e;e;a orc". This facilty only works in the quick tools and conversations window. Anything entered on the terminal screen is sent as typed.
- Added party setting to optionally help leader bash doors.
- Added HP percentages at which to cast party heal spells.
- Created a seperate 'Talk' settings page. You can now specify what type of messages are to be diverted if someone uses @divert which your character.
- The extra damage done by certain weapons is now displayed as a seperate player accuracy stat and not included within the 'Normal' hit stat.
- If MegaMud is disconnected due to some Telnet error, MegaMud should now always attempt to re-connect regardless of the type of error (if the reconnect options are enabled). Previously only some errors caused it to attempt a re-connect.
- Added an option to the item details to specify whether a minimum number of an item needs to be carried. If specified, MegaMud will always attempt to obtain more of the item if the carried number falls below the specified minimum.
- MegaMud will no longer run backwards if auto-combat is off.
- If a shop is out of stock of an item, MegaMud should no stop trying to go there and buy it (if needed).
- There is now an option on the message details dialog which allows you to temporarily disable game messages (saves you from having to delete them and re-add them when testing).
- Added an option to auto-connect when the INI file is loaded.
- Added an option to specify what the player should start doing when they first connect.
- Added support for the new proposed races (you can activate them in the Other settings page). Havent tested them yet.
- Fixed a bug with MegaMud sometimes not re-inviting players when it re-connects.
- Fixed a bug which sometimes caused the count of the no. of attacks spells successfuly cast to go up by 2 at a time.
- Includes a new Mithril mines loop (thanks to Valheru).
- Added some extra game messages.
- Fixed a whole bunch of other small things.

Back to the top!


Version 1.02a
-------------
- Fixed a whole heaps of memory leaks and potential crashes.
- Fixed a bug with MM ignoring poison even when IgnorePoison option was off.
- Added timeout values to the party bless spells.
- You can now use the same bless spells for party members as your own bless spells.
- If Autoload last INI file is off, clicking one of the last save INI files now properly loads the one selected.
- Added option to display reason for running away
- Added some extra session details (total kills, last person seen, lowest HP reached, total times needed to run)
- If @divert is active, gangpathes are now also diverted.
- Put in a check within the code so that the room outside the town gates in old MajorMud versions (prior 1.1t) will match the current definition.
- Added an extra popup window which shows a basic time analysis of the durations MegaMud has spent doing different actions. I created this so that users can optimize their exp. rate by examining what MegaMud is spending most of its time doing.
- Moved all the Show menu options onto a seperate menu.
- There are now two party heal spells (minor & major).
- Fixed a couple of small probs with parties rejoining after being disconnected.

Back to the top!

Written and maintained by Spawn. Copyright (c), all rights reserved.
MegaMud and the MegaMud Release Notes are copyright (c) 1998-2006 GWiz PTY. LTD.
View Privacy Disclosure for Google technologies used on this website.