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Table of beta Release Notes:
MegaMud Beta31 MegaMud Beta32 MegaMud Beta33
MegaMud Beta28 MegaMud Beta29 MegaMud Beta30
MegaMud Beta25 MegaMud Beta26 MegaMud Beta27
MegaMud Beta22 MegaMud Beta23 MegaMud Beta24
MegaMud Beta19 MegaMud Beta20 MegaMud Beta21
MegaMud Beta16 MegaMud Beta17 MegaMud Beta18
MegaMud Beta13 MegaMud Beta14 MegaMud Beta15
MegaMud Beta10 MegaMud Beta11 MegaMud Beta12
MegaMud Beta07 MegaMud Beta08 MegaMud Beta09
MegaMud Beta04 MegaMud Beta05 MegaMud Beta06
MegaMud Beta01 MegaMud Beta02 MegaMud Beta03


Beta(33):
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- Added an extra settings page so that your may customise individual data file names. This is useful when you wish to run MegaMud with different characters (especially if they are on different BBS's).
- There is now a Custom sub-directory under the Path sub-directory. This directory will contains any modified versions of the default path files. (thought it might be useful to keep them separated).
- Fixed crash when selecting 'How' button on a loop path.
- Should no longer hangup due to low HP's if you are in the arena.
- Should no longer stuff up exp. rate calculations when experience gained reaches large values.
- Fixed the bug which was sometimes causing MegaMud to hang when selecting a destination which needed multiple items that you did not have.
- Added toolbar item for the game data option.
- Wont bless while resting now.
- When auto-buying items, it now takes your charm into account when withdrawing the required amount.
- The 'Rest Before Entering' option defined for each room has been changed to a 'Stop Before Entering' option (used for monsters where you normally want to stop and restup/prepare manually before entering).
- Completed most of the help text.
- MegaMud will now hangup if it detects you have died (failsafe for when you die without MegaMud getting a chance to see HP's drop low).
- Fixed a bug with the calculation of pathes which only sometimes found an alternate path around 'avoid' rooms.
- Now recognises when a toll is paid and re-gets its inventory so that it knows what cash it is carrying.
- Fixed a bug which caused MegaMud to not think there were any items or monsters in a room if the exits for the room spanned more than 1 line.
- Selling items will now only be done up to the minimum quantity to keep.
- If heavy, MegaMud will detour to a shop if it has any items marked as auto-sell.
- Blessing is now done in manual mode (unless the heal button is off). I stopped this last version but people liked it. It still wont do it if sneaking or hidden.
- Will no longer try an hide in rooms with monsters in them.
- If in manual mode, MegaMud will no longer attack anything if hiding or sneaking.
- Quick-tools buttons now have tool-tips.

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Beta(32):
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- Added a 'Flee from PvP' option to the settings.
- When the backscroll dialog is displayed, focus is now initially set to the MLE, so that the page up/down keys will work. ESC will now also dismiss this window.
- Healing spells of the form "xxxx healing nn damage!" are now no longer interpreted as attack messages.
- Fixed a bug which was sometimes clearing the 'Hang on PvP' checkbox.
- Should now handle stashing in rooms which are full.
- Removed the code which clears the BS weapon if it ever detects "You cannot BS with this weapon" (assuming user should be able to set this up) because sometimes it gets out of sync even when the BS weapon was correct.
- Depositing coins now only deposits your wealth less the minimum cash amount.
- Healing (while attacking) is no longer done in manual mode.
- Added Find/Find Next buttons to the game data dialogs.

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Beta(31):
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- The green circle in the status bar indicates that MegaMud is in auto-mode, while the red cross indicates manual mode. Starting a path automatically places it in auto-mode. Auto-mode also comes on when AFK is activated.
- Auto-combat will now only come on automatically (if low) if MegaMud is NOT in manual mode.
- Automatic hangup due to low HP's does not occur while in manual mode.
- Bless spells are now done after resting. Regeneration will be cast before resting and blesses.
- Fixed bug with huge darkwood tree path to druids.
- Fixed bug with the mad wizard path.
- Recorded a loop path for the grove.
- All conversations are now written to MEGAMUD.LOG (optional).
- Fixed a bug with it not attacking if blinded.
- AFK mode is now immediately invoked if MegaMud is minimized.
- Will no longer reattack (if in party) if in middle of BS.
- Should no longer keep trying to look at a person who is shadow cloaked.
- Added a button to the player stats window to reset the experience/combat stats.
- Capturing a session no longer strips the prompt from the data.
- Added option to PvP options to notify fellow gang members of any attack.
- Conversations window is now loaded via a seperate thread so it should now longer lockup the system while loading.
- Will no longer keep re-attacking during combat if you were trying to but not hitting a monster.
- Should no longer equip multiple times when changing from the BS weapon to the normal attack weapon.
- Added a 'How?' button to the goto dialog which explains the pathes MegaMud is using to get to the selected location.
- MegaMud will now move through rooms in the dark if no light source is available. If a light source is available, it should now be used properly. Light sources will now be extinguish when entering rooms which are not defined as being dark.

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Beta(30):
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- Buying/selling items no longers causes MegaMud to re-display the inventory (I now work it out).
- The max. attack spells to cast setting is now reached when only that number of successful casts are done.
- The message which displays how many messages you received while AFK now only includes personal messages directed at you.
- The loading of the conversations window is now more efficient (preventing the lockup delay while loading).
- Added option to settings to specify an auto-logon and auto-logoff time (for those users whose BBS imposes a restriction on the hours you are allowed to script).
- ANSI screen will now never scale so that it is larger than the visible screen space available.
- Added a display settings page which allows you to alter the number of displayed rows/columns on the screen.
- The toolbar may now be shown vertically (left edge).
- Made a logo splash image for MegaMud.
- Hopefully fixed path to Duegar lord (can some test it for me?).
- Note: Automatic logoff due to low HP's now only occurs while AFK mode is active (otherwise it assumes you are playing manually and dont want to logoff).
- When the conversations window is the active window (eg. you are scrolling back thru it), added messages will not cause it to scroll back to the end. When it is de-activated, it is re-scrolled to the end. This should make it easier to read during heavy traffic.
- Megamud will no longer marks players as enemies if you are within the arena.

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Beta(29):
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- Fixed a bug with back-scroll not working properly.
- Fixed a couple of bugs which were potentially causing crashes.
- During combat, if something starts hitting you which you had previously not seen, it will now re-display the room to get the list of monsters.
- MegaMud now also pays attention to the colour of monster names. If white, it assumes 'friend', cyan assumes 'avoid' and magenta it assumes 'enemy'. These are used unless they are over-ridden by a monster/player matching definition. This allows for both good & evil versions of the same monster name (as long as a defintion for that name does not exist), eg. dawrven warrior (who are normally good, but evil ones exist in mithril mines).
- Added option to combat settings to optionally attack neutral monsters (if undefined). Ensure you use 'set warnings on' before using this as some neutral monsters give evil points when attacked.
- Alt-A (AFK mode) should now work properly.
- Added code to automatically buy any items needed to get anywhere, eg. rope or skiff.
- Added support for the 'sell' option for items.
- New messages received while AFK are now displayed when the AFK is turned off.
- The response to a telepath when AFK is on can now be customised by the user.
- Added an option to the cash settings page to specify the minimum wealth to keep on-hand at all times.
- Altered the items details page to allow you to edit the item weight and price (items database format changed).
- Put some code into the ANSI parsing which validates the the scrolling window rows. It the received ANSI codes attempt to set it to a 1 line scroll window, the scroll area will be automatically reset to full-screen. Some small windows are supposed to occur, eg. in full-screen editor.
- Heal spells are now only cast when HP's are below the HP heal percentage.
- Fixed a bug which was sometimes causing MegaMud to output commands too quickly (eg. multiple heal spells in a row).
- MegaMud will no longer attack evil players by default.
- Added option to 'Other' settings to specify the number or times to search a room (if auto-search is on).

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Beta(28):
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- Fixed a bug introduced in Beta 27 which often made MegaMud just sit there waiting.
- AFK button wasnt working
- this is now fixed.
- The inv/stat/who, etc done at startup will only be done if no monsters in the room.
- Some of the old MudWalk commands like !wait and !ok now work with MegaMud as well.

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Beta(27):
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- Fixed bug with back-scroll.
- Monsters now have an option to match their name with a detected monster first (ie. before others). This is to handle cases where the names are similiar. eg. In the black fortress, the "dark bishop" would normally match against the temple "bishop" first and hence not attack it.
- Added a regeneration spell (pre-rest spell).
- Fixed a few more incorrect pathes.
- Added some more to the help file.
- Fixed the health display in the party window.
- Looking at a monster or direction while attacking no longer causes MegaMud to re-attack.
- Game messages can now be defined with a spell name which caused the message. These are now used to check if a bless spell has worn off. If these messages ever get missed, the bless spell will be re-cast after 10 minutes. Already active bless spells are recognised when a 'stat' command is done.
- Player stats now shows total gold deposited in the bank while scripting.
- MegaMud's communications thread now has a higher thread priority, which should hopefully reduce any communications errors resulting from lost characters.
- MegaMud no longer reissues 'par' when following every time the leader moves.
- Fixed the bug which was sometimes causing MegaMud to attack other players.
- The currently loaded path file is now shown within the status bar.
- Auto-combat will now only be turned on automatically at the end of a path if AFK mode is on.
- Hanging due to low HP's will now only occur if AFK mode is on. AFK mode is automatically enabled in 5 minutes if left unattended.
- Few other minor fixes.

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Beta(26):
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- The setup program now properly adds the MegaMud shortcut to the Win 95 program menu.
- Corrected some of the pathes that dont work and defined some new ones to get needed items. Let me know if you find any incorrect pathes or rooms you cannot get to still.
- Relog instead of hanging option now implemented.
- Pathes can now be defined to specify another path which should be used if the current path fails (ie. cannot move).
- When a path requires a item, it will now pick it up if it sees it on the way to where it is required.
- Hopefully fixed bug which was sometimes hanging up when HPs were near full (lines which contain communication errors will not be parsed).
- Fixed some bugs with importing/record pathes.
- Fixed a bug which caused some players to keep being added to the players list.
- Fixed some other potential crashes.

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Beta(25):
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- New install program.
- The .MM data files now have an extension of MD instead.
- Format of the PLAYERS.MD file altered (delete old one).
- Added a session statistics dialog.
- Added option to toggle learning of game data.
- Fixed bug with 'par' being sent whenever someone leaves the room.
- The remove button on the path list will now delete the actual path file (you'll be confirmed).
- Mystics should now be able to BS then jumpkick.
- When loading a new INI file, the pathes list will only be re-loaded if the directory changes.
- If a player's name appears within the who listing, then they must be a player. These players will now never be converted to monsters if MM cant extract their class/race from their description for some reason.
- Monsters can now be marked with an attack priority, allowing more control over the order in which MM will attack.
- Right-clicking in the ANSI window will display a popup of the last 10 used goto locations.
- Few other small fixes.

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Beta(24):
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- Properly opens doors which use keys now.
- Fixed some of the pathes which did not work.
- If partying, a member's health of less than 100% will no longer show up as a single red bar.
- Any member's following you in a party are temporarily given a 'friend' status and need not be manually altered.
- Attack last (in a party) now works and will re-attack whatever the other member's are attacking.
- The party window now correctly updates yours and other party member's HP bars as you/they get hit.
- Should now attempt to cast an attack spell immeditely (instead of doing 1 round of combat first).
- Other small fixes.

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Beta(23):
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- Spells can now be added which require a special command (eg. the use of an item), etc.
- When resting, it should now cast heal spells more than once.
- If you are missing an item/cash to complete a path, you will now be given the option of continuing anyway (in case the item/cash can be collected on the way).
- Fixed the bug which caused MM not to recognise rooms with a vortex or obelisk.
- Few other small fixes.

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Beta(22):
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- Fixed a bug which was causing players to be added to the players list more than once.
- If the starting or ending rooms are not defined when recording a path, you will now be given the chance to create one for the current room.
- Diverted conversations no longer diverts "You say..."
- The crash handler should now hangup if MM crashes due to an illegal op, etc.
- Fixed a bug in my path generation utility which was incorrectly generating pathes which contained special commands, eg. 'go path'.
- Megamud will now search for exits correctly.

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Beta(21):
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- The conversations edit control will now only keep the last 200 lines of conversations.
- You should be able to record pathes properly now.

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Beta(20):
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- The INI file storage and also data files storage have been altered. This Beta will require installation into a new directory.
- Fixed a bug which caused MM to sit there if you are prevented from moving just after a movement command was sent.
- The experience needed now changes correctly after each kill (in the stats window).
- Added auto-roaming option (and settings page).
- MudOps will now teleport out if they reach their logoff percentage HPs.
- Added an AFK button which will cause the word AFK to be returned to anyone who telepathes. It also comes on after 10 minutes of inactivity by the user (this option is configurable).
- The auto-deposit options now work properly.
- Fixed the durations for the existing timed spells.
- Added menu item to reset ANSI (in case the number of screen rows, etc. becomes stuffed).
- Recording pathes will now work if you are using the quick-tool buttons.
- When recording, some commands are not (by default) recorded. To force a command to be recorded, press CTRL-enter after the command is entered.
- Split some of the game data files settings into a seperate menu option. Re-arranged some of the settings dialogs.
- There are now seperate HP level settings for when to heal (during combat and when resting).
- Added a relog option.
- MM should no longer re-attack when someone walks into the room.
- I've "generated" a whole heap of pathes from the MMUD databases. They havent all been tested, so let me know if any of them dont work. Potentially, I can generate pathes for every combination of rooms, so that MM would always take the quickest route, however this turns into 4000+ pathes which makes MM extremely slow to load. Ive limited them to the bare minimum (700+ so far). They cover the pathes to get to/from all shops/boss monsters. The "loop" pathes I'll have to do by hand :( Only one I know of thats missing that couldnt be done programatically is the Grey Lord. Others may have to be done by hand as well if they require some special commands my path generation utility hasnt detected (possibly the tomb door logic).

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Beta(19):
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- Fixed bug with the minutes on the duration field on the player statistics window.
- Will no longer attempt to add items, people, etc. when outside of the game.
- Players/monsters now have an additional relationship type called 'Hangup', which does...guess.
- Added rest maximums for HPs/mana to the health settings page. When these are reached, MM considers the HP or mana to be full (this can increase exp rate by not waiting an entire rest cycle when HPs are close to maximum.
- Fixed a bug which was overriding the trusted setting for some playes and resetting them back to something else when 'who' was done.
- Added an option to disable the display of the 'white-on-blue' information messages.
- Added an option to disable all remote commands.
- Added options to sound alerts (.WAV file) when HP's are low, hangups or becomes idle.
- If PvP is engaged, it should now cast the PvP spell once and then enter into normal combat (if hangup on PvP is not selected).

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Beta(18):
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- Can no longer set health settings > 100%.
- MM now displays the exp. needed and an estimated period required (of constant scripting) to achieve the next level at the current exp. rate in the stats window.
- MM will now not bother painting the screen if minimized. Hence, optimal speed can be acheived my minimizing MM for extended AFK periods.
- Fixed bug with the no. of steps in a path being shown as zero if any changes where made to the path.
- New settings page for cash settings.
- MM will no longer pick up items if it is going to exceed our maximum encumberance.
- Fixed another bug which was causing 'stat' to be sent continuosly (this one only ever happened for mystics).
- If all the weights of items within your inventory are known bar one, then MM will now calculate and records the weight of the unknown item.
- Fixed a bug with the inventory processing which was sometimes auto-adding partial item-names, eg. "vial" insteal of "shimmering vial".

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Beta(17):
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- Fixed bug with recording pathes.
- Added stat & exp to quick tools.
- Fixed bug which caused MM to continually cast spells on good NPCs.
- Now comes with a more complete MONSTERS.MM data file.

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Beta(16):
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- Directed talk now appears in conversations window.
- Wont now set the default weapon if you are a mystic.
- Attack last if in party should work now.
- Fixed bug which was showing wierd exp rates on status bar.
- Need some who is getting the multiple stat bug happening to let me know while running MegaMud online.
- Added remote @hangup command, as well as some others for toggling the auto-switches (see help).
- Fixed a bug which was corrupting the starting/ending rooms when importing/recording pathes.
- Finally figured out the multiple stat bug
- didnt realise you had an 'asterisk' before the mana :)
- Redialing at cleanup should now properly hangup and pause for the specified duration before redialing.
- Small help additions.

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Beta(15):
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- It now 'uses' lanterns, not 'equip'.
- It should now rest when blinded or poisoned, etc. Also it will rest if not roaming even if your health is above the rest setting.
- Hopefully shouldnt cast heal spells continually now.
- Some rooms have exits which spann more than 1 line. Previously MM didnt handle this (often causing room resyncs) and failures to open doors. This is now fixed.
- Fixed bug where MM keeps looking at someone.

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Beta(14):
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- The monsters data file format has changed. Added to the monsters details page is an option to set a specific attack spell for individual monsters. If none is specified, then the default attack spell is used.
- Implemented the get-all command on the quick tools window.
- Added a 'item cannot be taken' flag to the item details page.
- Added a 'item is a light source' flag to the item details page.
- Will no longer re-attack when someone leaves the channel.
- Fixed a bug with the max. attack spell cast count not working.
- Add 'who' button to quick tools.
- Add a dialog on the pathes settings page to edit the path steps manually. Any step within a path can now be configured as a dark room (requiring light), a rest point or a stash point.
- Stashing cash/items is now implemented.
- Pathes can now be grouped into categories (same as rooms).
- Fixed bug with MM thinking nearly everyone was an elf.
- Should now rest if held, blinded, etc.
- Now store proper length of gang names.
- Should work a little better now if set talk slow is on.
- If you are a mystic, it will no longer auto-equip weapons
- MM should now attempt to find a light source within your inventory and use it if the room is dark. Havent yet implemented the removal of it when a room is light.
- Fixed a few other small bugs.

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Beta(13):
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- If a pre-attack spell is specified, it will include a target name only if the specified spell is not defined as a 'self only' type spell.
- Increased some of the remote-control telepath commands (most require player to be trusted to respond): @version
- Returns version of MegaMud running. @exp
- Return experience made/rate. @health
- Returns health status information. @where
- Returns current location & exits. @status
- Returns MegaMud task/action status. @do
- Remote execution of a single command. @goto
- Remote direction of player. @have
- Checks if player has item. @divert
- Divert personal conversations. Some others have been implemented, but these are for inter-script communication (ie. two MegaMud's talking to each other
- party mode only).
- Started implementing a MegaMud help file.
- Long lines of input no longer crash MegaMud.
- Added a new window (Quick Tools) for ease-of-use mouse driven play
- only some are implemented so far.

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Beta(12):
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- The Max Monsters setting is now implemented.
- Fixed some more cases where it could crash on exit.
- Fixed a bug which was sometimes showed weird exp rates in the status bar (usually when MM is first started).
- Now auto-follows trusted players. Two MegaMud scripts will converse with each other to pause/continue if a player within the party gets low HPs.
- A new option (show party) will popup a small window (only when in a party) that show's the member's health. It keeps track of damage done to those members and updates it accordingly.

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Beta(11):
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- Whoops, fixed the multiple 'stat' bug.

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Beta(10):
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- Added some code to prevent user-entered commands from being sent the same time as path commands to help prevent the path from stuffing up.
- Keyboard accelerators should now work properly.
- Fixed a crash which was sometimes occuring (in KERNEL32.DLL) when exiting MegaMud. This usually only ever happened if you were importing .PTH files, then exited.
- Alt-TAB now works correctly within MegaMud.
- Pick-locks support now working.
- Copy text will not copy anything unless something is selected.
- Now handles evil players properly (ie. with '*' in their name).
- Mana/kai regen should now work.
- MegaMud will now auto-sneak/hide even when a path is not active.
- Fixed a bunch of other small bugs.

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Beta(09):
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- Added some support for handling poison.
- Paste is now properly enabled when a copy is done.
- The actions for the defined game messages list are now obeyed.
- Fixed the bug which was preventing the player from resting when mana got too low.
- It should no longer re-attack whever someone leaves the realm.
- Added option to hide/show the toolbar.

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Beta(08):
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- Fixed bug which was preventing redial at cleanup from working properly.
- Fixed the bug which was preventing the user from logging off if HP's are low. Note that when u first enter the game, it wont logoff until you move somewhere. This is so that it it doesnt logoff immediately in case you were trying to enter the game and rest/heal.
- Any failed attempt at being robbed will now be treated as a PVP attack.
- Fixed a bug which was causing MegaMud to think a backstab still hadnt been done, so it would just continue waiting for the backstab to be done.
- Fixed a bug which was incorrectly extracting the combat statistics/damage ranges. This should now more accurately reflect your stats.
- The conversations window should now scroll up properly.
- When recording/importing, it will re-display the room if a command was done which didnt caused the room name/exits to be displayed.
- Fixed another bug with importing .PTH files which was preventing some of the commands from being properly imported. I've tested importing a few pathes now, and they seem to finally work correctly.

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Beta(07):
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- Fixed registration period calculation.
- Fixed a potential bug with copying text to the clipboard.
- The Paste menu item will now only be enable if there is text in the clipboard.
- If megamud thinks it is lost, it now first re-displays the current room in case we just got the room name/exits wrong (or the BBS is slow in displaying them). If it is still wrong, it now checks if the room matches a room within the current path somewhere near where we were. If that matches, it re-syncs, otherwise it then searches the entire current path. Only then if nothing matches does it go into 'lost' mode.
- The registration nag message will no longer appear while importing .PTH files.
- If HP's are low, MegaMud now runs away properly.
- If HP's are low and your not scripting, MegaMud will only rest 10 seconds after the user has entered any input. This prevents the annoying continual resting while attempting to go somewhere manually.
- If auto-combat is off, and your HP's go below the run percentage and you are not currently running a path, auto-combat will be re-engaged in an attempt to stay alive.
- Statistics window implemented.
- Whole bunch of small miscellaneous stuff.

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Beta(06):
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- The trace file (MEGAMUD.TRC) is now deleted whenever MegaMud is started.
- Added in an exception handler to help track down and crashes (email me the trace file if it does).
- Added in registration support.
- When it parses your stats, it will now update your own player details (in the list of players).
- Fixed a bug which was causing imported pathes to be incorrectly recorded if they included a direction going down. This usually resulted in the path getting out of sync or lost.
- Fixed the bug which ws preventing old INI files which no longer existed to still appear within the menu.
- The conversations window is now displayed in a rich-edit control, so it now wraps and is also displayed in colors closely matching those used within MMUD.
- If you have tracking, any enemy players will now be tracked on a timed interval (configurable). If seen, MM will head in that direction (if the enemy is defined as an enemy), otherwise if defined as 'Flee', it will just hide until fully rested. This is untested at the moment.
- A new option (hide delay) has been added. If you have stealth and have been forced to hide, the script will pause this period before continuing on.

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Beta(05):
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- Fixed bug with imported files not being recorded.
- Capture menu option now works.
- Should attempt heal spells during combat now (as well as while resting).
- MegaMud will now only auto-equip items while roaming.
- If an item is removed, it will not immeditely re-equip it.
- New settings page added for spell definitions.
- Since the required mana for all spells is defined, MegaMud will no longer attempt to cast any spell which it does not have enough mana for.
- It should now cast bless spells (at intervals defined for each spell). Most of the other spells are now implemented as well.
- INI file names in the recently-used list in the File menu will not appear if they no longer exist.
- The restrictions for pathes (gold and items) are now checked properly.
- If you start a path which requires gold, and you dont have that much on you, then the script will detour to the Bank of Godfrey and withdraw the remaining amount and then resume the original path. Will add support for finding other banks in future.
- Various other minor fixes.

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Beta(04):
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- Will no longer record input while importing an old MudWalk path.
- After many complaints/mis-understandings, the scalable font size in the ANSI window is now back. However, this is now a setting which may be turned off.
- Fixed a bug which was duplicating items, players, etc. when re-loading another INI file.
- Any auto-responses will only be done while MegaMud detects you are inside the game.
- Fixed a bug which was preventing it from picking up gold/items, etc.
- I forgot to include the MACROS.MM data file in the last version. These examples implement the cursor movement keys.
- It will no longer attempt to sneak or search if combat is still on.
- Fixed a bug relating to non-items being added to the items list.
- Added options to the menu to toggle the following:
     - Auto combat
     - Auto heal
     - Auto get
     - Auto search
     - Auto sneak

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Beta(03):
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- Spells should now never be cast less than 3 seconds apart.
- It will now collect items/cash (even if recording/importing).
- You will now be prompted if you wish to hangup when exiting.
- Sneak/hide attempts will no longer be recorded.
- Fixed a bug which made it think monsters where in the room if you got hit when just as you where leaving a room.
- When MegaMud is loaded, any existing duplicate player names will now be removed. Not sure how we are getting duplicates (I have never seen it happen myself).
- Added support for the ANSI escape sequences which support scrollable window areas. Long email messages should now edit correctly within MegaMud.
- Added in Macro support (see Settings).
- If no INI file is specified on the command line, the most recently used INI file will be automatically loaded.
- Added a list of recently used INI files on the file menu for quicker loading of INI files.
- If you happen to be under the Logoff HP amount when you first enter, it will not auto-logoff again until you have activated some path.
- If it cant sneak, it will no longer keep trying to.
- Fixed bug which was incorrectly parsing Mana and KAI from the prompt
- hence it always thought you had 0.
- The pre-attack spell, normal attack spell and max. casting count are now implemented. Mana minimums for each of these spells have also been added to the Combat page.
- BS'ing now works
- I think :)

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Beta(02):
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- User must open an INI file before they can do anything. Note, an INI file can be specified on the command-line.
- Added font selection menu option to set the name and size or the font used within the ANSI screen. Automatic sizing of the font has now been disabled (since you can specify the size). May add this in as an option later...
- User ID and password are now optional. If not entered, then the logon will stop at the respective prompts.
- Back-scroll memory is now configurable.
- Auto-searching option added and working.
- Fixed a bug which was sometimes causing the wrong room number to be recorded (thus always resulting in out-of-sync debug messages when playing them).
- Recording will no longer record gb's, auctions, etc. or any command whose first letter isnt alphabetic.
- Fixed some other small stuff.

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Beta(01):
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- Multiple re-attacking bug fixed.
- Added a new message to handle confusion.
- Was a bug in parsing the exits (altways thought northeast was southeast) - this will require most of the .PTH files to be re-recorded.
- Fixed a bug which was causing the program to re-get the same item multiple times.
- If it gets lost while scripting, it will now check to see if the current room matches any in the current path (if so, assume we are there, otherwise it goes into 'lost' mode and looks for a known room).
- When an INI configuration file is loaded, the various windows are repositioned to their saved positions/visibility.
- Fixed bug with modem hangup being sent too many times.
- Fixed bug with re-dialing. If carrier is lost now, then it will re-dial and continue (if a path was running).
- You should now be prompted to recording a path with an existing path file name.
- When importing old MudWalk path files, any 'restart' commands will not be recorded.
- Other miscellaneous small fixes.

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