Q: How do I script multiple characters together in a neutral area (ie rhudaur,
shadowfist temple, duergars, small pyramid, etc)?
A:
To fight in non-hostile monster areas most effectively using megamud
and parties you can not use auto-combat or auto-healing on the followers. As
most people have discovered this results in some party members resting while
others attack. Below are a list of the modifications that need to be made to
for both the leader and following characters. This will work in all
"non-hostile areas" including Rhudaur, Shadowfist Temple, Duergars,
Rakshashas, and Small Pyramid.
Leader:
- Set "leader" monsters to friendly. ie duergar lord, duergar captains and guard sergeant.
- Set all other monsters in the area to Enemy, and check the 'non-hostile' box.
- Check "Attack all monsters" on the Settings -> Combat page.
- Check "Ignore @wait when leading" on the Settings -> Party page.
- Uncheck "Attack Last" on the Settings -> Party page.
- Uncheck "Share Damage" on the Settings -> Party page.
- Set "Wait if Party Members are below" to a decent number...
- Set the leaders relog time to several minutes longer than the followers,
that way they waiting when he enters the realm.
- Set Rest HPs to a decent amount.
- Make sure auto-combat is on.
Followers:
- Click "Ignore Manual/Auto Defaults" radio button on the Settings -> General page.
- Unclick auto-combat and auto-healing on the Settings -> General page for both Manual and Auto.
- Unclick "Bless in combat" on the Settings -> Other page.
The followers need a couple of messages set up in game data to facilitate
combat and healing.
This is your combat message. Insert one of the messages below with a
unique name. Where {leadername} gets replaced by the actual character name.
Attack can be replaced with BS or with a spell... note that you will not rest
mana so spells might not be the wisest option.
Name: attack monster (duergars)
Use: This character only
Message: {Leadername} moves to attack
Response: attack war^M
Options: Find anywhere in text
Name: attack monster (all neutral areas)
Use: This character only
Message: {Leadername} moves to attack {target}
Respond: attack {target}
This is your healing message. Insert it with a unique name.
Name: heal/rest when leader rests (all neutral areas)
Use: This character only
Message: {Leadername} stops to rest
Response (for healers): mahe^Mrest^M
Response (for others): rest^M
Options: Find anywhere in text
This is an optional healing message for healing classes in the duergars.
If used insert it with a unique name.
Name: cure poison when necessary (duergars)
Use: This character only
Message: too sick to rest
Response: cure^Mrest^M
Options: Find anywhere in text
and that is it... It may seem like a lot of steps but this has been refined
using a Level 50 Warrior, Level 45 Paladin, Level 23 Priest, Level 21 Bard,
Level 16 Mage and a Level 16 Priest. The technique has been tested in
Rhudaur, Shadowfist temple and the Duergars.
Submitted by: Psychoknight (check out his website at http://www.bloodquest.com)
Q: How do I add paths when I get the 'Can't open file "."' message?
A:
Sometimes, when adding a new path, users encounter an error message along the lines of
'Can't open file "."', and the path doesn't get added. I am providing a way around
this because Merlin doesn't know what causes this, however, if you know another
way around it, or a way to fix it, PLEASE email it to me here.
Here's the steps you need to take:
1) Copy the .MP file you want to add to your /MEGAMUD/CHARS/ALL directory.
2) Open MegaMud, and go to Game Data -> Paths.
3) Click the 'Scan' button (in the middle-right of the window).
4) Click OK on the Game Data window, and the path should've been added.
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